Mod Lists for Skyrim Special Edition
Updated as of February 3, 2019
by Rogdonlp
This article is an update to the Mod
List article that I wrote in June 2018.
Of the seven guides shown in the
original article, three of them have been withdrawn or abandoned. These three are:
BOSS
- A Total Overhaul Project – hidden by author on Nexus -SkyVerse Guide
- hidden by author on Nexus -
Tech’s
Skyrim Special Edition
- abandoned until S.T.E.P. 3.0 is completed -
- abandoned until S.T.E.P. 3.0 is completed -
As far as I could find, the following five
mod guides are the only complete mod guides for Skyrim SSE that are currently
up-to-date and being maintained. There
are other SSE mod guides and lists for Skyrim SSE. However, these guides are primarily
graphics/texture guides and are not what I would consider a complete mod guide
with proper installation instructions.
Dark Lady Lexy’s Legacy of the
Dragonborn – last updated February 3, 2019
https://wiki.nexusmods.com/index.php/User:Darkladylexy/Lexys_LOTD_SE
https://wiki.nexusmods.com/index.php/User:Darkladylexy/Lexys_LOTD_SE
Mod List 2018 – last updated August 18,
2018
https://www.nexusmods.com/skyrimspecialedition/mods/17334
https://www.nexusmods.com/skyrimspecialedition/mods/17334
Nordic Skyrim – last updated January 18,
2019
https://www.nexusmods.com/skyrimspecialedition/mods/12562
https://www.nexusmods.com/skyrimspecialedition/mods/12562
The Phoenix Flavour
This guide has been under construction
for over a year now. It has its own
Discord site https://discordapp.com/invite/SV5N6n7/. The Discord link is on
first page of The Phoenix Flavour website.
There you can read the history of the Guide or you can ask
questions. The Guide has 132 required
mods and 176 optional mods. In addition
to these you have your choice of:
- 12 different ENBs
Rembrandt ENB - for Obsidian Weathers + ELFX
Aequinoctium ENB - for Aequinoctium Weathers
Mythical ENB - for Mythical Ages
Imaginarium ENB - for Obsidian Weathers or NAT +
ELFX
Visceral ENB - for Obsidian Weathers + ELFX
- 5 different Weather Systems, all low impact – Vanilla (0 required mods, 6 optional), Obsidian (2 required mods, 5 optional), Natural & Atmospheric (1 required mod, 5 optional), Aequinoctium (1 required mod, 5 optional), and Mythical Ages (1 required mod, 5 optional)
- 2 different Lighting Systems – Warm no impact (1 required mod, 2 optional), Cinematic low impact (2 required mods, 2 optional)
- 2 different Tree Overhauls – Nordic medium impact (2 required mods, 4 optional), Lush high impact (2 required mods, 2 optional)
- 3 different Grass Overhauls – Rustic low impact (2 required mods), Wild medium impact (2 required mods), Lite low impact (2 required mods). Option 2 requires Veydosebrom as its base grass mod. Veydosebrom is currently hidden on Nexus. I substituted Verdant and the grass looked fine.
- 2 different Water Overhauls – Lite zero impact (No required mods, 2 optional), Smooth low impact (1 required mod, 2 optional)
- 2 LOD Generation Methods – Lite xLODGen low impact and easy to use, DynDOLOD impact can range from low to very high depending on options selected, more difficult to use
The Guide comes with conflict resolution
patches. These are both a blessing and a
curse. It is a blessing if you use all
of the mods included in the conflict resolution patch. It is a curse if you don’t use one or more
mods that are contained in the patch since the patch is then missing one or
more master files.
If you don’t use all of the mods covered in the patch you have five choices:
1) use the required mods even if you do not want to
2) do not use the patch and suffer the consequences,
3) use Mator Smash to try to remove the conflicts (not always successful)
4) use Wrye Bash to create dummy master(s) which allows the conflict resolution patch to run, but may or may not cause other problems, and
5) use xEdit to remove the missing master mods from the patch. This is the best solution but requires knowledge of xEdit. There are tutorials on YouTube that cover this exact subject. The procedure is tedious but totally safe and 100% effective.
If you don’t use all of the mods covered in the patch you have five choices:
1) use the required mods even if you do not want to
2) do not use the patch and suffer the consequences,
3) use Mator Smash to try to remove the conflicts (not always successful)
4) use Wrye Bash to create dummy master(s) which allows the conflict resolution patch to run, but may or may not cause other problems, and
5) use xEdit to remove the missing master mods from the patch. This is the best solution but requires knowledge of xEdit. There are tutorials on YouTube that cover this exact subject. The procedure is tedious but totally safe and 100% effective.
I have created two
builds using this guide. The first was
several months ago before it was not quite ready for release. The second build I just finished
creating. After selecting the optional
mods that I wanted I ended up with 279 mods with 177 .esp files. Twenty-two of those .esp files were FE files
which do not count against the 255 Skyrim mod limit. An additional 41 mods could be merged into
one mod using Wrye Bash. This leaves 115
.esp files remaining in Mod Organizer 2’s right pane. You can safely add
another 140 mods of your choice before exceeding the 255 mod limit.
My
impression of the Guide is that it is well thought out. It is not an all-inclusive Guide in that it
ignores survival, new lands, major quests, etc. It is organized and arranged in a logical
manner. There are well written explanations
of all of the required mods and optional mods.
The initial setup instructions are thorough and written for people new
to Skyrim modding. Due to users
reporting problems and/or errors over many months I did not note any obvious
errors or inconsistencies in the Guide.
Having scores of people proofread your work is really helpful.
I
did run into several frustrations though.
The mods are laid out for installation in logical sections and the
author even provides colored separators to separate the different sections (I
used 34 of the separators). After the
end of installing all the mods you are then required to rearrange the mods in
the left pane of Mod Organizer 2 in accordance with the provided Mod List
Order. It took me about 2 hours to
rearrange the mod load order in MO 2’s left pane. With the TUCO Guide you install the mods in
the left pane in load order so no rearranging is necessary. Another frustration was that some of the
names used in the Mod Order List were similar to the names used when the mod
that was installed, but not close enough to avoid confusion with other mods. Thus, time was spent trying to figure out
which of the installed mods was really supposed to be in that position.
The
game looks very good and was completely stable through 5 hours of game
play. At that point I added 119 of my
can-not-live-without mods and have played another 3 hours. Again, the game is stable.
SUMMARY
Dark Lady Lexy’s Legend of the
Dragonborn – This Guide is a work of art.
It is intended solely for advanced modders. I have no interest in playing it. But building it is always an education in
current modding tools and techniques.
You should at least read through it to see how far Skyrim modding has
advanced.
Mod List 2018 – This Guide had 394 mods
and few options as of June 2018 version.
The Guide emphasizes graphics and gameplay. There are no instructions for installing the
game or modding tools. Thus, the Guide
is not for people new to modding Skyrim.
Nordic Skyrim – As of June 2018, this
Guide had 967 mods listed in 45 sections.
The Guide is well organized and well written. Nordic Skyrim is a comprehensive Guide in
that it covers survival, advanced combat, other lands (Bruma, et al), quests,
etc. With a guide this comprehensive,
there is little room for your own favorite mods. Still, if you want an all-inclusive Guide
this is where you should start looking.
The Phoenix Flavour - This Guide has
only 132 required mods with roughly 200 optional mods. It is not intended to be an all-inclusive
Guide in that it ignores classes of mods such as survival, new lands, and
quests. This is not necessarily a bad
thing since it leaves room for adding lots of your own favorite mods. The Guide is organized and arranged in a
logical manner. There are well written
explanations of all of the required mods and optional mods. Examples of correct mod and load order are
given. The initial setup instructions
are thorough and written for people new to Skyrim modding.
TUCO’s Guide - This is the shortest and
simplest of the five guides with 135 mods listed as of June 2018. I use this Guide when I want a short, quick,
and easy build base onto which I can add my favorite 300+ mods.
Hi, I want to give SE another try and I would like to know if the UUNP armors on this blog works with special edition if I have UUNP for SE?
ReplyDeleteArmor mods and ENBs are the reason why I am still on oldrim.
I only play SSE. Since Skyrim Scandal started posting, I have converted over 200 of the UUNP armors. I have only failed to convert one armor during that time. The conversion process is actually pretty simple. After doing the first few you will be a pro and it will only take you a couple of minutes or less. If you go out to the main menu of this website you will find in the right column the click button for the Articles Section of Skyrim Scandal. Click on that button and the first article at the top of the list is the one on converting LE UUNP to SSE. Have Fun.
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