Improved Sounds and Music for Skyrim
by Rogdonlp
Skyrim
has a lot of sounds. These sounds include human created sounds such as
voices, singing, and screams. Animals make sounds like footsteps,
squealing, and heavy breathing (foxes). And nature contributes sounds
such as rushing water, the dull thud of a mace crushing a skull, and
thunder. If you pay attention to sounds while you play you will note
two things: 1. some of the sounds do not sound very realistic and 2.
not everything that should have a sound actually has a sound.
Fortunately, there are a lot of audio mods in Skyrim that can improve
existing sounds and/or add new sounds to your game.
SOUNDS
The following mods were taken from the STEP v2.10.0 guide for modding Skyrim STEP:2.10.0 Skyrim Modding Guide
These mods can add more realistic sounds to your game. These sound
particular mods are quite popular and are listed in other (Non STEP)
Skyrim mod guides. I have also used these mods in my own games and have
found them beneficial to creating a more realistic environment.
Audio Overhaul of Skyrim 2 Mod 43773
– “AOS is an extensive sound overhaul aiming to make the soundscape
more immersive, clear, responsive, impactful and ultimately fun, while
always aiming for maximum compatibility, performance and coherency with
the main game. Ambience, weapons, magic, movement, reverb system, sound
propagation, creatures and the whole mix are key areas of change.” This
is a quote from the mod description. AOS is probably the most highly
recommended audio overhaul mod for Skyrim. If you have not tried it,
you need to.
Better Animal Footsteps Mod 24805
– “Tired of being startled by loud footsteps behind you, only to turn
around to a little bunny? Ever thought that the hooves of a massive elk
should make significantly more noise than the soft paws of a tiny fox?
Ever wondered why the spiders sound like they're tapdancing?” This
quote from the mod description says it all. This mod corrects these
types of sound discrepancies.
Better Horse Pain Sounds Mod 12608
– The name explains it all. If you ride horses and your mounts get
injured from time to time this mod will make the horse’s pain sound more
realistic.
Better Weapon Swing Sounds Mod 17903
– “Never liked the Skyrim weapon swing sounds? They're not "powerful"
enough? Annoyed by sheet metal sound? Here is the solution.”
Obviously, whether Bethesda sound is better than the sounds of this mod
is a subjective decision that only you can make. There is an optional
file that changes the sound of the Mace of Molag Bal to the 2H (two
handed) sound. I use the Mace of Molag Bal late in the game when my
smithing skill is quite high. At that point the Mace is only slightly
weaker than an enchanted daedric mace but it does traps souls which
compensates for less damage. I find the change to 2H sound
differentiates the Mace from other maces which makes it sound more like a
mace given to you by a god.
Dragons Shout with Voice Mod 35286
– “When the Dovahkiin shouts it does so by speaking words, but when a
dragon shouts the only thing it does is a roar. This mod modifies the
dragon’s shouts voice files to make them actually have a voice, I've
used voices that were already in the game and merged them with the
actual voices (roars) that sound when a dragon shouts.” This mod
certainly adds realism to the game. For additional realism install the
optional file that “Makes dragon shouts sound from their location
instead as if they were next to you.”
Heart of the Beast – Werewolf Sound and Texture Mod 13779
– This mod makes werewolves sound like the savage beasts that they
are. If you don’t play a werewolf in your game and you don’t run into
they too often while playing you may want to skip this mod.
IHSS – Improved Horse Step Sounds Mod 31039 –
“This mod improves the hoof-step sounds of the horses by adding "sound
sets" for different surfaces.” If you and your followers have mounts you
should consider adding this mod for the added realism.
Immersive Sounds Compendium Mod 54387 – “First off, you should know that this mod is much more than merely just replacing existing sound files in the game with different ones. Rather, the aim of ISC is to greatly expand the functionality and scope of the audio
in Skyrim. The vanilla sound design is in pretty dire straits, and my
educated guess for this is that it was largely hamstrung by being
primarily developed for aging console hardware, and thus sacrificed
ambition for sound to instead prioritize those resources for other
things like better visuals.
To
remedy this, literally thousands of new individual sounds have been
created for the game. A great deal of effort has gone into expanding the
audio for elements that I consider part of the core gameplay
experience. No longer will you hear the same generic thud when an NPC or creature dies and falls to the ground. No longer will creatures like wolves, draugr, etc cycle between a small repetitive pool of 4 or so universal footstep sounds no matter what surface they traverse. Moving around now always reflects the type of armor you are wearing. Picking up items will much more consistently provide appropriate audio feedback for what kind of item you are looting. A swing from a greatsword being parried by a 1-handed axe now reflects the elements of both weapons clashing and not just a nondescript generic parry sound. Powerful high level shock spells now send thundering reflections across the vast outdoor distances, while remaining more confined if cast indoors.
The goal is to have all of these small disparate elements add up and provide a more varied, dynamic and reactive
audio experience. Ultimately this is also a significant boon to how the
entire gameplay feels as there is simply more appropriate feedback for
the actions in the world. I am pretty confident when I say that this is
probably the biggest individual audio mod on the Nexus in terms of the scope of what it’s doing.”
If
you have not installed this mod and had it in your load order for 20
-30 hours of game play, you will not understand the impact this mod has
on realism in the game.
Immersive Skyrim Thunder Mod 1702
– This is an old mod which was lasted updated in 2012. However, it
still works and provides realistic thunder sounds. Most people will not
need this mod because the thunder sounds in their game are provided by
their weather mod or by Minty’s Lightning during Thunder Storms mod
which is required by some of the popular weather mods. I usually play a
heavily modded game (340+ esp files merged down to 250+). Weather mods
take up a lot of computer resources so I don’t use the all-encompassing
weather mods. I just use Wonders of Weather and this mod. Less burden
of the computer, fewer crashes.
Improved Combat Sounds Mod 5289
– “Enhances all combat sounds - blows feel heavier, meatier and more
satisfying. Bash and block sounds are also enhanced to improve the
overall fighting experience!” This mod also includes unarmed combat
sounds. In the optional files section, you will find a patch for
Enhanced Blood Textures as well as bow and arrow sounds that include the
thud of the arrow impact. If you load this mod before the
Ultra-Realistic Bow Shoot mod in your game you will hear the impact
thuds from this mod and the bow shoot sounds from the Ultra-realistic
mod.
Lower Sounding Thieves Guild Door Mod 1826
– “Basically lowers the volume of the Thieve's Guild Tomb/Door thing.
Added a very minimal bit of time stretch and EQ. Basically this means
that it will sound better. Time stretch makes higher sounding gear
noises have more depth to them. You probably won't even be able to tell,
I just added it so it would be improved a little.” If you are playing
as a thief and are going in and out of the door regularly you might want
to try this mod. Some players think it is a god send and others don’t
notice any difference.
Lucidity Sound FX Mod 73838
– “Re-mixed/mastered 100% (4681 samples) of the original Skyrim sound
FX. Providing a smoother and plainer sound experience. No hum, no
crackle, less masking, high definition low-end, no excessive high-end ..
and much more! Overall far more appealing to the ear .. you'll hear
things you've never heard before.” This is another mod you have to
try. Leave in your load order for 20-30 hours of game play and then
remove it. Restart your game and hear the difference.
Smooth Blade Draw and Sheathe mod 1117
“Discreet sfx for sneaking immersion. Sound replacement for blades
(Draw and Sheath), Sound mutes (Fail and critical) and dynamic audio
volume while sneaking (draw/sheath/swing lowered, screams muted for
attack and power attack).” If you kill people by stealth, you need this
mod.
Thundering Shouts mod 3799 – “This
mod changes the shout audio (both male and female) in the following
ways: all shouts have the pitch lowered by 10%, with a few exceptions
for orcs and female argonians and level 2 and level 3 shouts have echo,
and most of them have thunder in the background (somewhat like the
draugr shouts). I tried to make the effect subtle enough that it's not
obtrusive, but pronounced enough that it's noticeable.” If you like
shouting or have a shout-centric play style you should also take a look
at Thunderchild .
Ultra-Realistic Bow Shoot Sound Mod 27208
- If you use a bow often, such as when playing as a hunter or rogue,
you might want to try this mod to see if you think the sound is more
realistic.
Ultra-Realistic Crossbow Shoot Sounds Mod 31274
- If you use a crossbow when playing Dawnguard or if you roleplay as a
dwemer you should definitely try the crossbow shoot mod.
Additional Considerations
The
sound file of a mod that is loaded after other sound files will
overwrite any sounds that the mod has in common with the mods that came
before it. Therefore, the above mods must be loaded in the proper order
so that the preferred sound files are not overwritten by less preferred
sound files. Go to this link STEP:2.10.0 Skyrim Modding Guide . At the top of the guide look in the right column and go down to 2.L Sound
and click it. This will take you to the sound section of the guide
which will show you the proper load order and it also has instructions
for downloading the mods.
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MUSIC
SSE High Quality Music SE Mod 4968
- This mod is a Skyrim Special Edition mod. However, it only contains
music files. Skyrim LE and SE music files are identical. Thus, this
mod will work perfectly in either LE or SE. What this mod does is to
replace all of the Skyrim music files. The music files that come with
the game are saved in the XWN format which is a lossy format and the
files are saved at 48kbps. The music files of this mod are XWN files
that are saved at 192kbps. Four times the bit rate means four times the
information for the computer to use in converting the digital
information into analog information. Sound quality is definitely
improved. If you want to know how the 192kbps files were created read
the description on the mod page.
Music Mods Merged Mod 68256
– After playing Skyrim for hundreds or thousands of hours, the music
starts to get a little boring. What is needed is to add new music to
Skyrim. There are quite a few mods that either add additional music to
Skyrim or replace the original music in whole or in part. Some music
mods give you the choice of either adding the sounds to the original
Skyrim music or replacing the original Skyrim music. The length of the
music in these mods runs from less than 10 minutes of music to more than
16 hours of music. Each music mod has an esp file. If you are getting
close to Skyrim’s 255 esp limit, you won’t be able to add many music
mods to your game. What Music Mods Merged does is it allows you to load
ten different music mods containing over 36 hours of music using only
one esp file. You have the choice of either adding the 36 hours as
additional music or replacing the game’s music. You cannot load ten
music mods of your choice. Only the following ten mods can be merged:
Celtic Music in Skyrim 53689
Creepy Dungeon Music 47205
Fantasy Soundtrack Project 46518
Immersive Music 66612
Improved Combat Music 66016
JDR Soundtrack Compilation 39012
Magic College Music 36381
Musical Lore 56083
Symphonies of Skyrim 34234
Oblivion and Morrowind soundtracks
Due
to copyright laws, you can only add the Morrowind and Oblivion
soundtracks to Skyrim if you actually own the games. The Music Mods
Merged description explains how to extract and convert these soundtrack
files (which are mp3 files) for use in Skyrim. It is actually a fairly
simple process. Morrowind has only 18 files that need to be extracted
and converted while Oblivion has 28.
I
have had this mod installed as additional music for over two thousand
of hours of gameplay. I enjoy all of the music except for Creepy
Dungeons. To me it is not lore friendly. However, you may love it
while my favorite music, Celtic Music in Skyrim, you may hate.
Fortunately, if you do not like the music from a mod you can just delete
the mod from your load order and it is gone with no repercussions.
BARDS
Bard Instrumentals Only – Sing Upon Request Mod 58555
“Changes a single line of the vanilla bard script so they will only
play instrumentals, unless a song with vocals is specifically requested.
Does not edit weddings, quests, AI packages, or anything else. Minor
annoyance I had to fix and thought others may enjoy. … No, ESPs, just a
single .PEX file.” After hearing Ragnar the Red for the ten thousandth
time do you want to kill all the bards? If so, this mod is for you.
Have Fun
ROGDONLP
Thanks for the post! One of these days I will have to sit down and seriously work out the sound in my classic Skyrim. I just finished working on it for SSE but that mod list is a lot less crowded. Did you happen to see the uncompressed voice files for SSE?
ReplyDeleteAlso this one https://www.nexusmods.com/skyrim/mods/27425/?tab=files is one of my favorites. Sometimes you have to go argue with the bard to shut up though.
Hello syl,
DeleteI am glad you liked the article. Yes, I did see (and installed) SSE High Quality Voices. It makes a noticeable improvement to my ears.
I tried True Medieval Tavern Music a few years back, but for me, hearing the music brought me back to reality rather than further immersing me in the game. If you enjoy it, keep it in your load order. Enjoyment of the game is what we are striving for.
These are the sound mods that I am currently using in SSE:
Alpha Werewolf Sounds 13779
Audio Overhaul Skyrim 12466
Celtic Music in Skyrim 2980 add-on, not replacer
Immersive Sounds Compendium 523
Lucidity Sound FX 1841
Sound hammering sounds 5592
SSE High Quality Music 4968
SSE High Quality Voices 17035
Thunderchild 1460
Ultra-Realistic Bow Shot Sound LE 27208
Ultra-Realistic Crossbow Shot Sound LE 31274
Enjoy
ROGDONLP