DO I NEED A MOD MANAGER AND IF SO, WHICH ONE?
If you are playing any of the Fallout or Elderscroll games you need to ask yourself some questions.
Do I Need to use a Mod Manager?
There
has been a renewed interest of late in the early Bethesda games –
Arena, Daggerfall, Fallout 1, and Fallout 2. A number of groups are
currently converting and modifying these games so that they are not only
playable on today’s computers but with added features and/or mods.
Because these games either have no mods or just a few mods, you do not
need to use a mod manager. However, if you did use one it would not
hurt anything.
The
more recent games such as Fallout 3, Fallout New Vegas, Fallout 4,
Morrowind, Oblivion, Skyrim Legendary Edition, and Skyrim Special
Edition have sufficient mods available that you may need to use a mod
manager. Whether you need to use a mod manager depends on how you play
your game. Ask yourself these questions:
- Do you play the game with only its DLCs and ten or less mods?
- Do you play your game with a certain set of mods that does not change very much from the start of the game until you move on to a different game?
- Are you a constantly adding/deleting mods to/from your load order until the game crashes and you have to restart the game all over again?
- Are you very particular about the textures and meshes that are used in your game? For example, you have two landscape overhaul mods that you want to use. Many meshes and textures are replaced by both mods. You have examined each mesh and texture in both mods using Nifskope and Gimp and you now know which meshes and textures you prefer. Going through both mods and deleting the less preferred meshes and textures is a tedious task. If a mistake is made, it could take a lot of effort to recover from the error. While you may not be planning on looking at individual meshes and textures, there are a number of mod guides that do require that you delete certain meshes and textures from some of the recommended mods.
If
you answered question 1. with a yes, you probably do not need to use a
mod manager. However, as the number of your mods grow you will find
that you are spending more time doing maintenance on your mods and not
enough time playing the game. How many mods do you have to have to
really need a mod manager depends upon you.
If you answered question 2. with a yes, you may not need a mod manager but you will need to start using tools like:
- LOOT - which arranges your esp load order so that each mods are below their master file(s) in the load order. The game crashes if they are not.
- XEdit – which is used for many things. The most used task is to clean dirty .esm and .esp files. This means removing ITMs (identical to master records) and UDRs (undelete deleted references). Having ITMs and UDRs in your .esm and .esp files can cause random crashes which can be very difficult trace down. XEdit is also used to create bash tags which are used by Wrye Bash. While creating bash tags really does not need to be done for the more recent games, it is especially useful in Oblivion.
- Wrye Bash or Wrye Flash – merges certain types of .esp files into one merged file known as a Bashed Patch which reduces your esp count allowing you to use more mods before reaching the 255 .esp limit (140 .esp files for Oblivion). It also resolves differences between mods. Suppose in your load order you have three different mods each of which changes the speed of a one-handed sword swing for the swords used in that particular mod. You don’t want to have three different swing speeds for one-handed swords in your game. Wrye Bash determines what the winning swing speed is and applies it to all three mods.
While
these tools can be used without a mod manager, as your number of mods
grow it becomes less time consuming to launch these tools from within
your mod manager.
If
you answered Question 3. with a yes, you definitely need a mod
manager. With a mod manager your game will still crash. However, if
you use a mod manager with the three tools listed above, your crash
rates should go down. If you continue to remove from your load order
mods that contain scripts, you will still eventually have a broken game
even if you use a save cleaner such as Fallrim Tools. If your game does
crash, finding the problem is usually much easier with a mod manager
since you can deactivate mods with a click of your mouse rather than
having to delete the mod from the Data folder. Also having a mod
manager can help you restore your original load order with the push of a
button. That is assuming you remembered to have your mod manager
create a save of your mod order and esp load order before you started
changing things.
If
you answered Question 4. with a yes, you not only need a mod manager,
but you need a powerful one that will allow you to layer meshes and
textures just the way you want; nif by nif and dds by dds.
Which Mod Manager is Right for Me?
There
have been a number of mod managers for the Bethesda games over the
years. Most of these old mod managers have disappeared. The one
exception to this is Oblivion. Oblivion’s use of OMOD files instead of
archive files, the Oblivion Script Extender not working well with most
mod managers, and the other peculiarities of Oblivion have meant that
the old mod managers are the ones to use for Oblivion. Wrye Bash has
been the mod manager of choice for Oblivion. However, it is complicated
and has a very steep learning curve. Oblivion Mod Manager has been
extensively reworked recently. OBMM is a simple mod manager that can
handle all of Oblivion’s quirks. The current reigning mod managers for
the other Bethesda games are NMM (Nexus Mod Manager) and Mod Organizer
(aka MO1). These two mod managers work well with all the Bethesda 32
bit games except Oblivion. They cannot be used for the 64 bit games -
Fallout 4 and Skyrim Special Edition.
Two
new mod managers have just arrived. Vortex is the Nexus replacer for
Nexus Mod Manager. It has been released in an alpha version. People
who have used it have said that it is much like NMM. However, it does
handle 64 bit games and it is supposed to be able to handle all of the
hundreds of different games that are on Nexus. The initial impressions
of people who have tried the alpha release is that it follows in the
line of NMM – a simple tool to be used for simple mod builds. Because
Vortex is designed to handle hundreds of different games it is not as
specialized for Bethesda games as NMM was.
The
other new mod manager is Mod Organizer 2. MO2 is a complete rewrite of
MO1. This means that it is exclusively designed for the Bethesda
games. MO2 has the ability to work with the 64 bit games – FO4 and
Skyrim SE. It can also handle the other games – FO3, FNV, Morrowind,
and Skyrim. It even works with Oblivion, sort of. Right now, MO2 works
only with the GOG version of Oblivion. The development team is still
working to get the Steam version of Oblivion to work with MO2. The
development team now knows what the problem is. Thus, MO2 should be
able to handle Steam Oblivion in the next release. Another nice feature
of MO2 is that you can install it once and then you can use that one
installation to handle all of your Bethesda games. You can switch back
and forth between games with a click of your mouse.
So
which mod organizer should you use? If you answered questions 1. and
2. yes, no mod manager or NMM are your choices. If you answered either
Question 3. or 4 yes, then you will need a more sophisticated mod
manager like MO1 or MO2. MO 1 is still a good mod manager for the 32
bit Bethesda games excluding Oblivion. However, MO1 is no longer being
supported. It is one Microsoft Update from being broken forever. In
case you did not notice, the Windows 10 Fall 2017 and Spring 2018
updates disabled a lot of computers and broke a number of programs.
Whichever
mod manager you choose, ALWAYS make backups of EVERYTHING! Mod authors
pull their mods off of Nexus and other mod sites for various reasons
and never repost them. If you have a backup copy of the mod you can
always use it. If you don’t, you may have lost it forever.
Have FUN!
Rogdonlp
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